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Features

Scenario Controls

  • Play, stop or pause you scenario with the button at the top : 3DSimPlay
  • Change the Screen size with the menu in the bottom left corner : 3DSimPlay
  • Quit with : 3DSimQuit

Application Controls

  • Choose to follow an object in the scene with the menu in the top left corner : 3DSimPlay

  • Change camera angle with : 3DSimAngle
    You have to follow an object to find this button.

  • Use the mouse to control the camera and look around.

  • Press TAB to switch between free cam and fixed cam (orbital cam if an object is followed) modes.

KeyFree cameraOrbital Camera
ZForwardZoom In
SBackwardZoom Out
QLeftRotate Left
DRightRotate Right
ShiftDown-
SPACEUp-

HMI Contexts

  • Select the HMI context to display using the menu at the top : HMISelector

  • Look at HMI Context on a screen :

    HMIScreen

Access parameters of an object

After left clicking on a object, a new button will appear: ButtonParamters
By clicking on it, you will find a new UI on the screen.

UiParamters

Here, you can fin the name of the object you clicked on and parameters linked to it.
Each object has its own list of parameters linked to it.

Edit Mode

To switch to edit mode, simply click on the following buttons:

  • On 3DExtension: Switch to Edit Mode in 3DExtension
  • Or on Virtual Bench: Switch between Run and Edit mode

In edit mode, you can modify several parameters. First, you will see these two dropdown menus appear:

Edit Mode

You need to start by choosing between Local and Global.

Local-Global Representation

In Global mode, you move an element according to the world axes. In Local mode, you move it based on its own orientation, as shown in the diagram above.

Next, choose whether you want to perform a translation or rotation movement: Move/Rotate

Click on any object in your scenario, and you will then be able to:

  • Move:

    Move

    The red arrow allows translation along the X-axis, the blue arrow along the Y-axis, and the green arrow along the Z-axis. The cube also enables you to move the object within the same plane. The green face allows movement in the (X, Y) plane, the blue face in the (Y, Z) plane, and the red face along the (X, Z) plane.

  • Rotate:

    Rotate

    In the same way as for Move, the red circle allows rotation around the X-axis, the blue circle around the Y-axis, and the green circle around the Z-axis.

Alternatively, you can click on an object, and the following window will appear in the top left corner when you click on:ButtonParameters

Edit Parameters

This will allow you to modify the following parameters: Position X, Y, and Z, as well as Rotation X, Y, and Z.