Destructor
This element enables the automated removal of elements within a 2D scene
| Is an equipment | ❌ |
| Can have equipment | ❌ |
This element must be used with 2D scene context.
Icon
2D Representation
3D Representation
External parameters
You can edit the units
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| parameter | editable via "Parameter" tab | updatable via a mapping | description | default unit | type |
|---|---|---|---|---|---|
| X-axis position | ✔️ | ✔️ | Position of the element on the X-axis. | meter | Decimal number |
| Y-axis position | ✔️ | ✔️ | Position of the element on the Y-axis. | meter | Decimal number |
| Visibility | ✔️ | ✔️ | This parameter allows you to choose if you want the element to be visible or not on the scene during the execution of the scenario. If the item is part of a group, it can inherit the value of that group. | - | Enumeration (visible, hidden, inherit) |
| Threshold zoom out | ✔️ | ❌ | Zoom level from which its representation on the scene is no longer modified. | % | Decimal number |
| Target | ✔️ | ❌ | Select or deselect the target type(s) to be deleted. | - | Enumeration |
Triggered behaviours
See Triggered behaviours and events page for more explanation: Triggered behaviours and events.
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Destroy
At the reception of the flow, the element is destroy.
No parameters for this triggered behaviour.
Events
See Triggered behaviours and events page for more explanation: Triggered behaviours and events.
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| event | description |
|---|---|
| On Parameter Value Changed | The element can send information to the model when the value of the selected parameter has changed |
| At initialization | The Destructor Element can send information to the model once at initialization |
| Continually | The Destructor Element can send information to the model continuously during its length |