Light signal
This element is a basic light signal. The graphic origin of the Light signal 2D corresponds with the geometric center of the Light signal 2D. It can be attached to a car.
Is an equipment | ✔️ |
Can have equipment | ❌ |
This element must be used with 2D scene context.
Icon
2D Representation

3D Representation
No reprensation available on 3D.
External parameters
Show/Hide all parameters
parameter | editable via "Parameter" tab | updatable via a mapping | description | unit | type |
---|---|---|---|---|---|
State | ✔️ | ✔️ | State of the light signal. | - | Enumeration (Off, On) |
Blinking frequency | ✔️ | ✔️ | Value of the blinking frequency. You can change it to make it slower or faster blink. | hertz | Decimal number |
X-axis relative position | ✔️ | ❌ | Relative position of the element, from its attached element, on the X-axis. | meter | Decimal number |
Y-axis relative position | ✔️ | ❌ | Relative position of the element, from its attached element, on the Y-axis. | meter | Decimal number |
Z-axis relative position | ✔️ | ❌ | Relative position of the element, from its attached element, on the Z-axis. | meter | Decimal number |
Z-axis relative angle | ✔️ | ✔️ | Relative angle of the element, from its attached element, on the Z-axis. | degree | Decimal number |
field initial angle | ✔️ | ✔️ | Initial angle of the illuminated field on the Z-axis. | degree | Decimal number |
field final angle | ✔️ | ✔️ | Final angle of the illuminated field on the Z-axis. | degree | Decimal number |
field radius | ✔️ | ✔️ | Radius of the illuminated area on the scene in which it is located. | meter | Decimal number |
iconX | ✔️ | ❌ | Relative position of the icon, from the origin of the road sign, on the X-axis. | meter | Decimal number |
iconY | ✔️ | ❌ | Relative position of the icon, from the origin of the road sign, on the Y-axis. | meter | Decimal number |
Visibility | ✔️ | ✔️ | This parameter allows you to choose if you want the element to be visible or not on the scene during the execution of the scenario. If the item is part of a group, it can inherit the value of that group. | - | Enumeration (visible, hidden, inherit) |
Threshold zoom out | ✔️ | ❌ | Zoom level from which its representation on the scene is no longer modified. | % | Decimal number |
X-axis position | ❌ | ❌ | Position of the element on the X-axis. | meter | Decimal number |
Y-axis position | ❌ | ❌ | Position of the element on the Y-axis. | meter | Decimal number |
SizeX | ❌ | ❌ | Size of the light signal on the X-axis. | meter | Decimal number |
SizeY | ❌ | ❌ | Size of the light signal on the Y-axis. | meter | Decimal number |
Z-axis angle | ❌ | ❌ | Angle of rotation of the element compared to its initial position. | degree | Decimal number |
Z-axis position | ❌ | ❌ | Position of the element on the Z-axis. | meter | Decimal number |
Height | ❌ | ❌ | Height. | meter | Decimal number |
X-axis angle | ❌ | ❌ | Angle of the element on the X-axis. | degree | Decimal number |
Y-axis angle | ❌ | ❌ | Angle of the element on the Y-axis. | degree | Decimal number |
longitude coordinate | ❌ | ❌ | Automatically calculated longitude value, based on the origin defined for the context and the position of the element. | degree | Decimal number |
latitude coordinate | ❌ | ❌ | Automatically calculated latitude value, based on the origin defined for the context and the position of the element. | degree | Decimal number |
Triggered behaviours
See Triggered behaviours and events page for more explanation: Triggered behaviours and events.
Show/Hide all triggered behaviours
Destroy
At the reception of the flow, the element is destroy.
No parameters for this triggered behaviour.
Events
See Triggered behaviours and events page for more explanation: Triggered behaviours and events.
Show/Hide all events
event | description |
---|---|
On Parameter Value Changed | The element can send information to the model when the value of the selected parameter has changed |
At initialization | The light signal 2D can send information to the model once at initialization |
Continually | The light signal 2D can send information to the model continuously |